Percival Lux

"We must believe that we are gifted for something, and that this thing, at whatever cost, must be attained."

Summary
Sorceress, Alchemist, Heiress, and Archival Assistant. These are the many roles that Percival Lux has either taken on or been thrown into. Haughty and confident, she prides herself on her abilities and seeks the approval of those higher up in the pecking order. While she isn't rude to those beneath her rank, she doesn't find herself desperate for their attention. With her previous social standing severed upon entering Quietus, she has mellowed out a fair amount and he is more open to mingling with commoners. However, in spite of what seems like outward superiority, she truly does care about the well-being of those weaker than her.

History (Woog Verse)
Percival was born under the House Lux and as the sole child to the royal family, she had expectations put upon them since the beginning. House Lux is one of the most powerful houses in the Kingdom of the Higher, with the noble houses each adopting a name and role befitting that of the heavenly bodies in the night sky. House Lux served a unique role as being one of the Sun, which is antithetical to the culture of The Higher, yet this odd trait also signified their duty. House Lux is a family of powerful mages who are honor bound to use their abilities to provide protection and healing to those in need while simultaneously striking down those who oppress the weak.

It was this expectation placed upon young Percy that would backfire when it turns out that her body lacked any magical potential, seemingly shattering the role of House Lux forever. In spite of this, Percival was entered into the Sunbeam Magical Academy located in his hometown of Snowspire, where she would learn the ways of alchemy, hoping to advance the fields of enchantment and potioncrafting.

Percival had a natural talent for alchemy, much to her delight. They were able to brew new recipes for elixirs using intuition and could memorize the formulas for any existing potion or salve. Such a newcomer to the art of alchemy being so talented gave Percy some notoriety within the school and this attention gave the Lux family a newfound reputation for their master craftsman of an heiress. Opportunities within the school opened for Percival and he was soon granted permission to work with Arcstone, a rare mineral necessary for creating enchantments that allow for the storage and conduction of magical energy. For her first major experiment, Percival was hoping to devise the Lux Method, a process using combustive powder and magical blood to supercharge a piece of arcstone. Unfortunately for Percival, her ratios were off and the explosion was far bigger than she expected, causing the piece of arcstone to splinter into pieces and impale her.

Thanks to the medical staff at the college, his life was saved but a sizable chunk of arcstone pierced her ribcage, surrounding and encasing their heart within it. Percival's arcstone shard had bound itself to her very soul, keeping her alive through passive Life Magic, which druids worship. Percival's professor notes that this is because that arcstone was donated to the college by a prominent Druid Family, which was a very fortunate twist of fate. While this arcstone would likely cause her body to suffer from magic poisoning later in life, in the moment it grants him powerful arcane energy that courses through his blood, quite literally. This newfound magical energy would allow him to finally be able to learn and utilize magic the way he was destined to by his blood.

As a newfound sorceress, Percival found herself able to use magic with ease. This allowed her to double specialize in both spellcrafting and alchemy. Upon graduating, Percival was trusted by his professor to pursue the secrets of the lowerlands, where people outside of arcane nobility live. She took this mission with the utmost diligence, planning a road trip that would cover a majority of the country, hoping to uncover any rampant magic throughout the land.

With an entourage of other ragtag explorers, Percival would travel the land solving problems caused by both magic and technology, and would even stop a corrupt lawkeeping organization called the Enforcers. The Enforcers are what caused Percival to be distrustful of police organizations, viewing them as savages trying to force their will onto the weak. At the end of Percival's journey, she became renowned as the most powerful sorceress in the land, refusing to travel to the New Lands discovered by an expedition team and instead staying to protect the Kingdom of the Higher as its de facto leader. It would be at this point that she was sent to the world of Quietus.

History (Quietus)
When Percival arrived in Quietus, she worked as an independent alchemist while occasionally talking in Transmissions. Once the Quietus branch of The Magnus Institute opened, Percival was quick to apply, hoping to apply her investigative and research skills to uncover more of Quietus' secrets, as her curiosity got the better of him. Upon hearing of the attack on the Busk Communications HQ, Percival took to the scene and assisted in providing first aid to the victims using her medical knowledge and healing potions and salves. He would be joined by Nadia and 9S who assisted while a separate team sought out the attacker while also evacuating any civilians still inside. Once the paramedics arrived, Percival, Nadia and 9S were approached by a grateful, yet apologetic woman. While attempting to reassure her, Percival was impaled alongside the woman by Sephiroth, who aimed for Percival's crystal. This killed her near instantly, her body being recovered by Hypnos, who whisked it away to Erebus.

The next day, he came back to live, as Quietus does with any outsiders who perish on its surface. Another side effect to death is losing an aspect or physical part of yourself, and Percival lost their ability to use spells or perform alchemy. This was a huge blow to her self-esteem, as she considers these to be her only reasons for fame and respect. Prior to her death, Percival heard from Cosmos Naeda, one of the Quietus locals who worshipped the fog, that the fog can resurrect those who died, and because of this did not fear death. However this form of resurrection sickness horrified him and made him regret not questioning it. For some time, Percival spiraled and would then be visited by Bitnaa, who took the time to offer false hope to Percival while simultaneously degrading and gaslighting him. This meeting would end with a successful attempt to fully crush her self-worth. In due time, Percival would go on an expedition through the fog lead by Auren.

This expedition was decided upon once Cosmos said not to explore the far south of the Outskirts, so of course that would be their destination. The expedition consisted of Auren, Meteor, Aspira, Ahmes, Haruna, Orphea, Daichi, Percival as well as Sephiroth. Percival was not aware that Sephiroth was his killer or the terrorist who attacked Busk Communications. Fox, whom made prior contact with Percival pledging to seek out the truth of the fog, had also joined the party unofficially, choosing to stay back and tail the group from afar. Within the fog, they found a statue of Tyrian, who had also died recently and suffered from a dampening of her emotions. The group deliberated and decided to take the statue back to investigate it. When they attempted to chisel its leg off, they found it was full of living flesh. Deciding that if this statue was somehow alive, they must kill it to end its suffering. Upon shattering it, they found a ghastly image of Tyrian head over to Deimos, where it reunited with her to allow her to recover her emotions. During this time, Percival took photos of the ruins to report back to the Institute.

After finding over sixty statues of Cosmos and fighting a large fire-wielding bird, where the statues were shattered as collateral. After a taxing fight, the group emerged victorious with no casualties. Percival reconnected with Ahmes, who also originates from her world and discussed her newfound optimism to Fox as well as his coworkers at the Magnus Institute. This new hope they feel for their future grants her a more pleasant demeanor that has also grown and matured. Can't wait for things to get painful again!

Powers and Stats
Key: Quietus Introduction | Post-Resurrection

Tier: At least 8-C

Classification: Human, Epic Level Character, Sorceress, Hero of the Old World, Archival Assistant

Powers and Abilities: Life Manipulation as her arcstone crystal sustains her life force, Master sorceress, spellcraft specialist, alchemist, and lorekeeper, Resistance to magical effects, Elemental Manipulation (Of the fire, electricity and ice variety using spells), Telekinesis by way of Mage Hand, Forcefield Creation, Illusion Creation, can Teleport vast distances and can also do so to other people, Can inflict instant death and varying degrees of pain using glyphs, Holy Manipulation by calling upon the Sun, Can possess a doll he made out of enchanted fabric that takes effect whenever he sleeps

Attack Potency: At least Building Level | Below Average Human Level

Speed: Immeasurable using Teleport, Average Human movement speed with Superhuman reaction speed | Average Human

Lifting Strength: Class 1 with Mage Hand, otherwise is Below Average Human | Below Average Human

Striking Strength: Average Human | Below Average Human

Durability: Barriers are City Block Level, Wall Level resistance to Magic, Below Average Level | Below Average Level

Stamina: Spellcasting is Limitless as the arcstone grants infinite mana, Superhuman through careful application of supporting magical spells and a full recharge thanks to Rose Fire | Below Average Human Level

Range: Extended melee range with melee weapons, varies from several meters to hundreds of meters with various spells, up to continental with Teleport. | Extended melee range with melee weapons

Intelligence: Gifted | Gifted

Weaknesses: Percival's crystal is essentially a big glowing weak point, Poor situational awareness, Without magical assistance his anemia is overwhelming and makes physical combat, emotional distress, and long-term movement difficult. Percival is prone to being ignorant of the character flaws of those higher ranking than her due to her brown-nosing tendencies.

Notable Attacks/Techniques:


 * Mage Hand: Allows Percival to lift immense weights effortlessly, but it requires her to pay attention to do so.
 * Shocking Grasp: Channels a surge of electricity onto anything Percival is touching with her bare hands.
 * Fire Bolt: A small mote of flame is launched forward that is capable of searing its target.
 * Mending: Can repair objects with ease, functionally reversing the damage so it never happened, however magical items do not regain their damage and the repair is limited to tears and breaks that are no larger than 1 foot in diameter.
 * Shield: An invisible, disc-shaped barrier that protects Percival from physical attacks, magical spells and can prevent intangible, spiritual entities from passing through it.
 * Prestidigitation: Performs minor magic tricks.
 * Color Spray: Causes a vivid cone of clashing colors to spring forth from his hand, causing others to be stunned, blind or even knocked unconscious. Sufficiently powerful entities are merely briefly stunned.
 * Scorching Ray: Projects numerous rapid-fire beams of magical flame at several nearby targets.
 * Blink: Can use this spell to “blink” back and forth from The Material Plane to The Ethereal Plane. Upon casting this spell, Percival will appear to be “winking” in and out of reality very quickly and at random, making them hard to attack and foiling any homing or targeting effects. Furthermore, she can perceive otherwordly entities during the duration of this spell.
 * Fireball: An iconic attack spell. Gathers together a sphere of fire between his hand before firing it, erupting into an explosion of flame.
 * Translocation Trick: Instantly switches places with the desired target while simultaneously disguising the appearances of both to appear as one another, appearing to onlookers as if nothing occurred.
 * Lux's Freezing Sphere: A modified fireball spell invented by Percival that explodes into waves of supernatural cold that emanate outwards across a larger area. Freezing almost anything caught within its radius.
 * Glyph Creation: Creates a magical rune, which affects any creature who touches the rune, passes over a portal on which it is inscribed, or reads the rune itself. Seven different varieties exist, while Percival knows all seven she only rarely resorts to Death.
 * Death: If a creature who is sufficiently low in remaining vitality and life force (has 80 hit points or less) is affected, they die instantly.
 * Discordant: Creatures affected instantly fall into bickering and arguing, with a 50% chance of creatures of differing alignments outright attacking one another, for roughly 30 seconds to 1 minute.
 * Fear: Creatures affected are overcome with fear, devoting all of their attention from fleeing the symbol even if it means abandoning pre-constructed strategies, abandoning possessions, or expending limited-use abilities.
 * Hopelessness: Affected creatures immediately fall into hopelessness and despair.
 * Insanity: If a creature who is sufficiently low in remaining vitality and life force (has 120 hit points or less) is affected, they are immediately rendered insane.
 * Pain: Affected creatures are wracked with pain within their bodies, suffering large penalties to attack rolls (accuracy) and Dexterity for about a minute.
 * Sleep: Affected creatures fall asleep for about a minute.
 * Stunning: If a creature who is sufficiently low in remaining vitality and life force (has 120 hit points or less) is affected, they are stunned for about half a minute.


 * Safe Teleport: Percival can teleport himself and up to 3 other people or 1,000 lbs of cargo. She can also choose to teleport one other person rather than herself. If the destination of this spell is inaccessible or doesn't exist, the spell fails.
 * Comet: Using a pinch of dust and some drops of water, Percival can summon a large ball of condensed steam that explodes with great force and scalds anything caught within the radius.
 * Lux's Current Event: A technique created by the Lux family. A sustained wave of electricity is produced from the fingertips that can be maintained indefinitely, so long as the user has enough mana and can maintain the target within their line of sight.
 * Anti-Magic: As part of her spellblade training, Percival can nullify any magical effects using her bare palms. Sufficiently strong magic is immune to being negated.
 * Proxy: A self-inflicted charm that takes effect whenever he falls asleep, his dreams are warped so that his mind takes over a small doll made of enchanted fabric and shavings of the arcstone embedded in his body that allows him to move around and work with full lucidity so he doesn't lose any productivity to sleep. This has no negative effect on his restfulness in his main body, however he simply cannot dream in the standard way.
 * Rose Fire: As the Heiress of House Lux, Percival has a direct link to the Sun. In the Woog Verse, the sun is an angelic being that bestows House Lux with the Rose Fire, pure Holy energy harnessed and wielded by a mortal vessel. With a prayer, Percival can bathe himself in a pink flame, turning his eyes and hair a glowing pink color and surrounding herself in a cloud of stars. Under its effects, Percival's fire spells gain the ability to heal those she considers her allies while simultaneously necrotizing those she considers an enemy. Their skin becomes blisteringly hot to the touch and her stamina is revitalized. This boon can only be granted once, requiring her to make an offering to the Sun to replenish its use. Percival's connection while in Quietus is greatly reduced, with the flames simply dealing no damage to her allies and replenishing her stamina slightly.